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Author Topic: ACMECTF Cup - Whats Next?  (Read 2924 times)
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c0rn
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« on: September 10, 2009, 01:34:58 PM »

With this cup about to come to a completion, what's next?

Is there going to be another cup, or a bracket tournament? huh
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Targe+
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« Reply #1 on: September 10, 2009, 02:29:29 PM »

Quote from: Targe+
So is this tourney to be considered the first of many more to come?

I don't see why not.
"ACMECTF Fall Cup 2009" is already in the works.

Quote
With new teams and new players, playing new maps?

Absolutely!

Quote
After the Round Robin is over is there going to be playoffs?

Of course!
http://acmectf.com/cupfinals.html for a sneak peak of the double elimination playoffs.
(Brackets are final, but the maps/who chooses maps is still under investigation)

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Can I grow a beard?

Wake answered that better than I ever could.

Source http://www.wormlair.com/forum/index.php/topic,3220.0.html
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c0rn
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« Reply #2 on: September 10, 2009, 03:01:23 PM »

Super. Thanks for the obvious wake up call..

Next time, read thread titles. Got it.
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nameless
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« Reply #3 on: September 11, 2009, 05:28:51 PM »

c0rn evidently missed my sweet posting in Smack.
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Blackberry
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« Reply #4 on: September 14, 2009, 10:09:57 AM »

Wondering if we could get a skill rating for each player in tournament maps.  That way it might be easier to pick teams kind of fantasy football style.  It would be interesting to see and might (emphasis on might) make it easier to make balanced teams for the next tourney.  Plus, i'm sure worm would be thrilled!

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c0rn
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« Reply #5 on: September 14, 2009, 01:20:24 PM »

I could make some web based tool, if we knew how exactly we wanted to go about it... and if it would be used.
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« Reply #6 on: September 14, 2009, 02:52:54 PM »

Go for it.
But don't use a 1-10 skill rating as it will not work as seen in the past.
If it were RA/DM then it would work.
But you have to figure in not only skill levels, but also offense/defense.

No sense in having 2 equally skilled teams (by numbers) only to find out 1 team has 5 defensive players while the other has 3 defense and 2 offense. What's the point in having a strong defense team and only allowing 2 caps in 20 minutes when you can't get even 1 cap?

Lot's of variables in CTF to try and make teams using any sort of "rating system".

Let me know what you guys come up with and when sign ups will be held.  smiley
« Last Edit: September 14, 2009, 02:53:41 PM by alka » Logged

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c0rn
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« Reply #7 on: September 14, 2009, 03:07:03 PM »

Keep the ideas comin, the more the better  afro
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Targe+
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« Reply #8 on: September 14, 2009, 03:30:49 PM »

Take all the people in the ladder, give them an assigned position (O or D) and then rate those players 1-10 or 1-100 or something. Then make sure that the "D" number for a team is 25 or lower and their "O" is 25 or lower (getting the 2 numbers as close to each other as possible, for all teams).

Max number for any team would be 50 (5x10) but mostly would fall around 35-40 maybe? You would just have to watch out for the players that are 9 on "O" and "D"

The other option is give each player 20 points to play with and rate them on both "O" and "D" and and each team has a spending cap (like hockey) so a team has 2 great players, the other 3 would be way sub-par.

IE Target - "O" - 7 "D" - 6 -> total = 13/20

I dunno

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« Reply #9 on: September 14, 2009, 03:38:19 PM »

This will get more complicated than anyone really wants to accomodate-- if we let it happen.

There are various positions than just O or D.  Offense =  Boost.  Escort.  FC. 

There are varying D positions.  Main.  Outer.  Maybe Roam/PS acquisition.  Etc.

For instance,  My grappling on a 1-10 might be a 7 on a PL free day.  My Escorting is a 9-10 all day long, making me a much better offensive player than one would first expect.

On Defense, odds are my captain is sticking me main D and bringing me excel or amp and that's the end of that story.


It seems to me a GREAT player would be between 38-50, not simply 8-10.
« Last Edit: September 14, 2009, 03:39:50 PM by The Cleaner » Logged
c0rn
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« Reply #10 on: September 14, 2009, 03:45:39 PM »

Who would be in charge or rating each player. If it was left to the player, I could see people just saying, oh, I'm a 10 all around..
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« Reply #11 on: September 14, 2009, 03:54:44 PM »

Who would be in charge or rating each player. If it was left to the player, I could see people just saying, oh, I'm a 10 all around..

Yellowfire is a 51/50.
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« Reply #12 on: September 14, 2009, 03:57:54 PM »

I kind of agree with what Cleaner says, there are tons of options that would need to be weighed.. although I do kind of like the 1-10 point system on multiple levels. So if there were 7 ratings, a user could be set to have a total of 70 points. Which brings me back to my previous question...
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Targe+
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« Reply #13 on: September 14, 2009, 03:58:49 PM »

Who would be in charge or rating each player. If it was left to the player, I could see people just saying, oh, I'm a 10 all around..

Would be nice if we could do this the way NCTFL was done, with all the captains on mIRC or Vent, having a list of players, and each captain picks a player untill they are all gone. Or the captains could try to rate players. Not really sure. I wouldn't be a good judge cause I haven't played much in the last 2 years
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« Reply #14 on: September 14, 2009, 04:03:53 PM »

I was more talking about the stats page worm has in place for the pub but make it for the tournament.

I think it would change the people around a lot since everybody would be playing vs quality players in tournament settings.  High rated players might not be so highly rated in a tournament stats page since we'd all have similar times played.

This isn't perfect but could be a valuable way to rate players for the next tournament since it's based off of stats in the current tournament.

You also lose any bias people feel toward any given player.
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