Den of the WORM.
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
May 22, 2012, 05:07:57 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Go to
http://acmectf.com
for more info and file downloads!
HIDE/SHOW
Search:
Advanced search
News
Go to
http://acmectf.com
for more info and file downloads!
Den of the WORM.
Forum
Public Cave
Quake 2 Map Room
(Moderator:
alka
)
nxctf4 *EDIT* nxctf4b
Pages: [
1
]
Go Down
« previous
next »
Author
Topic: nxctf4 *EDIT* nxctf4b (Read 851 times)
0 Members and 2 Guests are viewing this topic.
neoxotb
Playah
Karma: +13/-3
Offline
Posts: 41
nxctf4 *EDIT* nxctf4b
«
on:
July 17, 2009, 10:19:26 PM »
EDIT:
nxctf4b - Rampless
- Converted all ramps to stairs. Less sliding, grenades actually bounce down these.
- Moved platform which leads to the side room closer to the wall.
- Removed upper mid bridge (fast players can still hop across; makes it easier for players to grapple in from the lower mid area)
- Removed ceiling light closest to yellow armor to make grappling up easier.
- Removed the skipping stones and added something a little more solid in lower mid.
- Fixed mid water so players should be able to get out without having to grapple.
- Added bandolier in water
I made all these changes based upon feedback from players in game and just watching and playing this map. This "Spec B" might not be on the rotation immediately but hopefully can get it map voted for players to test it out. Still the possibility of a Quad in the middle to make gameplay even more furious!
Heartless (with ramps)
http://acmectf.com/downloads/maps/nxctf4.zip
Rampless (with stairs)
http://acmectf.com/downloads/maps/nxctf4b.zip
Thinking about possibly adding a quad damage on the top of bridge if players think it's a good idea. It should play fine without one though, it's small should be good for some quick play!
Comments are welcome as always. Screenshots are of nxctf4, with ramps, and with gl_modulate 3 and fov 115.
Blue Base
Mid
Upper Blue Room
Other side Blue Base
*Edit: fiixed screenshot links they did not fit the window properly so best to open them separately.
**edit by WORM. to fix hyperlink after moving file to maps section, add link from Rampless version & clarify screenshots.
«
Last Edit: August 25, 2009, 10:54:16 AM by WORM
»
Logged
alka
Lead Cowbell
Administrator
Powerhouse, TBH
Karma: +324/-139
Offline
Posts: 1670
Re: nxctf4
«
Reply #1 on:
July 17, 2009, 10:54:22 PM »
Looks good!
Another good looking map to play when the server isn't at full pool. gj neox.
btw, how did you come up with the name for the map?
Logged
"Like a midget at a urinal, I was gonna have to stay on my toes."
neoxotb
Playah
Karma: +13/-3
Offline
Posts: 41
Re: nxctf4
«
Reply #2 on:
July 17, 2009, 11:06:09 PM »
A confidant of mine suggested it after I said the bases look like they're hearts from above.
Logged
CaKe
Powerhouse, TBH
Karma: +106/-782
Offline
Posts: 1011
Mmm CaKe
Re: nxctf4
«
Reply #3 on:
July 17, 2009, 11:13:44 PM »
mid looks sketchy and that hallway is gonna be spam central...cant wait to test it out though
Logged
Catwoman: You don't owe these people anymore. You've given them everything.
Batman: Not everything...not yet...
angry
Powerhouse, TBH
Karma: +171/-82
Offline
Posts: 608
The devil you know.
Re: nxctf4
«
Reply #4 on:
July 18, 2009, 03:09:25 AM »
basically, everything that cake just said.
still, i like the overall look and feel of it. i vote for no quad though... i think it'll play about as fast as lush does - even though this is bigger, there's not as many things to get caught on and there's fewer direction changes to move through the map... adding quad to that would just be asking for trouble.
if you decide that you just MUST have quad, i think it should go where SSG is now.
Logged
CaKe
Powerhouse, TBH
Karma: +106/-782
Offline
Posts: 1011
Mmm CaKe
Re: nxctf4
«
Reply #5 on:
July 18, 2009, 09:33:28 AM »
Just tested it out...seems pretty decent...but like I thought, middle is sketchy and very potentially annoying with a bunch of players. Will have to see how it goes on pub.
Logged
Catwoman: You don't owe these people anymore. You've given them everything.
Batman: Not everything...not yet...
CaKe
Powerhouse, TBH
Karma: +106/-782
Offline
Posts: 1011
Mmm CaKe
Re: nxctf4
«
Reply #6 on:
July 18, 2009, 09:34:18 AM »
You should make an outdoor-ish type map
Like Outlands, except actually good
Logged
Catwoman: You don't owe these people anymore. You've given them everything.
Batman: Not everything...not yet...
neoxotb
Playah
Karma: +13/-3
Offline
Posts: 41
Re: nxctf4
«
Reply #7 on:
July 18, 2009, 11:55:42 AM »
I was just thinking about the other day when it was on Outlands. Mod that map somehow where the bases are more open and it's not quite so long to get between them.
Logged
alka
Lead Cowbell
Administrator
Powerhouse, TBH
Karma: +324/-139
Offline
Posts: 1670
Re: nxctf4
«
Reply #8 on:
July 18, 2009, 12:53:38 PM »
If you have the capability to modify existing maps I have about 1,382 suggestions I'd like to run by you.
Logged
"Like a midget at a urinal, I was gonna have to stay on my toes."
CaKe
Powerhouse, TBH
Karma: +106/-782
Offline
Posts: 1011
Mmm CaKe
Re: nxctf4
«
Reply #9 on:
July 18, 2009, 01:58:30 PM »
Quote from: neoxotb on July 18, 2009, 11:55:42 AM
I was just thinking about the other day when it was on Outlands. Mod that map somehow where the bases are more open and it's not quite so long to get between them.
Yeah, something like that wouldnt be horrible
Make the hallways to the bases less narrow to avoid spam
Etc.
Remove quad or at least put it in a less gay place
Logged
Catwoman: You don't owe these people anymore. You've given them everything.
Batman: Not everything...not yet...
angry
Powerhouse, TBH
Karma: +171/-82
Offline
Posts: 608
The devil you know.
Re: nxctf4
«
Reply #10 on:
July 18, 2009, 03:47:08 PM »
Also, I'd like to add that my previous comments were based on actually loading up the map (localhost:27910, anyone?) and playing it.
It seems unnecessary to have four rocket launchers in the map, especially when the upper ones are so close together... not sure what I'd put in place of those two... maybe SSG, and then put a red armor where SSG is now? Actually, no, that's too much armor... maybe a light armor? I'm trying to think of something that doesn't throw off the balance or make people practically invincible.
Let's get this in rotation and test it out.
Logged
WORM
Site Admin & Server God
Administrator
Powerhouse, TBH
Karma: +715/-304
Offline
Posts: 4657
Re: nxctf4
«
Reply #11 on:
July 18, 2009, 04:28:36 PM »
In rotation now.
Logged
hell is other people
WORM
Site Admin & Server God
Administrator
Powerhouse, TBH
Karma: +715/-304
Offline
Posts: 4657
Re: nxctf4
«
Reply #12 on:
July 18, 2009, 04:38:14 PM »
Quote from: neoxotb on July 18, 2009, 11:55:42 AM
I was just thinking about the other day when it was on Outlands. Mod that map somehow where the bases are more open and it's not quite so long to get between them.
Q2ctf4a was popular version of Outlands for Railwarz back long time ago. Red base was my favorite then.
For all-weapons tho, I agree. Need a new map similar but with shorter distance between bases and open blue up like red. Add railguns near each base and leave quad where it is...make you work for it.
Logged
hell is other people
WORM
Site Admin & Server God
Administrator
Powerhouse, TBH
Karma: +715/-304
Offline
Posts: 4657
Re: nxctf4 *EDIT* nxctf4b
«
Reply #13 on:
August 25, 2009, 10:17:35 AM »
Both nxctf4 & nxctf4b are in rotation on pub...let's see which is most popular.
Also available by changemap/mapvote on match servers.
Heartless (with ramps)
http://acmectf.com/downloads/maps/nxctf4.zip
Rampless (with stairs)
http://acmectf.com/downloads/maps/nxctf4b.zip
Logged
hell is other people
Pages: [
1
]
Go Up
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Public Cave
-----------------------------
=> Server Notices
=> Request Line
=> Quake 2 Map Room
=> Left 4 Dead
=> Team Fortress 2
=> Call of Duty Series
=> Counter Strike: Source
=> Enemy Territory: QUAKE Wars
=> Quake 4
=> General
=> Competition - League, Ladder, Match
=> LAN Party-line
=> Tricks of the Trade
=> Off-Topic
=> Smack
=> Technical Support
IRC
#ACME IRC Chat
ShoutBox!
Last 10 Shouts:
Targe+
May 10, 2012, 10:56:47 PM
http://www.youtube.com/watch?v=3TZgVcrCozA&feature=youtu.be
Targe+
May 09, 2012, 12:50:44 PM
http://www.youtube.com/watch?v=KJMOlN721yI
Targe+
May 08, 2012, 10:45:40 AM
http://www.youtube.com/watch?v=vDsa34fLUD4
mulva?
May 05, 2012, 02:44:03 AM
http://www.youtube.com/watch?v=z5rRZdiu1UE
WORM
May 04, 2012, 02:22:47 PM
back up now...no cause for alarm. please proceed to your favorite map
alka
May 04, 2012, 02:17:57 PM
i knew it was hardware!! =x
WORM
May 04, 2012, 01:45:54 PM
We have a hardware issue with acmectf.com server. NOC is working on it.
NiTeMaRe WaLKeR
April 27, 2012, 05:29:36 PM
FFS, why do problems always come in pairs or more? BIOS memory chksum errors now on another PC......grrrrr
NiTeMaRe WaLKeR
April 27, 2012, 05:08:11 PM
You're doing a great job Targe+!
mulva?
April 27, 2012, 02:59:58 AM
http://www.youtube.com/watch?v=-E0oiKjLzTc
Show last 100
Links
Recent
New server for ACMECTF......
by
WORM
[May 21, 2012, 10:22:38 AM]
April 2012 stats
by
BoNkErS
[May 18, 2012, 12:53:23 PM]
Welcome Reddit!
by
angry
[May 17, 2012, 04:09:50 PM]
Live Casting by Targe+ - ...
by
ex
[May 16, 2012, 12:43:40 PM]
YellowFire Vs. Pendejo.35...
by
BoNkErS
[May 14, 2012, 02:44:22 PM]
The Ukraine is weak!
by
BoNkErS
[May 14, 2012, 01:46:24 PM]
I've been thinking.....
by
BoNkErS
[May 14, 2012, 12:38:09 PM]
Change is coming to ACMEC...
by
WORM
[May 12, 2012, 03:07:44 PM]
LOL this is great
by
S!
[May 12, 2012, 06:38:11 AM]
Haven't seen slasher in a...
by
S!
[May 12, 2012, 06:22:10 AM]
Loading...