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Author Topic: B9ctf  (Read 589 times)
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BEER
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« on: November 30, 2008, 10:54:36 PM »

Hi everyone, been gone for awhile and thought I'd announce a new map I'm tinkering with. Basically it's lush meets q2dm6, one of my favorite dm maps. Not much to show just yet except a hall junction, still pondering how I want the bases to look. One thing I was thinking of adding is a trap like in base3, the hole with the little room with the door that contains the bfg. Maybe stick the quad in there or even the bfg with limited availability. I'm open to ideas. I will post new screen shots as I go.

BEER







12-10-08 A new screen shot of the main hall junction to base. I almost added the flag where the body armor is and call it the base, it sure would work but I have cooler ideas for the base. I'm thinking of the middle area being a large open area similar to Bletey's nothing really complex but still playing around with ideas.

« Last Edit: December 10, 2008, 08:56:08 AM by BEER » Logged
CaKe
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« Reply #1 on: December 01, 2008, 03:00:59 AM »

Well the hallway looks kinda cool so far..
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WORM
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« Reply #2 on: December 01, 2008, 09:15:00 AM »

Hey BEER!

Did you know that traps are evil?

And BFGs are too.

Unless.....the trap auto closes and fills with lava when someone jumps in to grab the BFG.

grin
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Wake
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« Reply #3 on: December 01, 2008, 05:19:54 PM »

Well the hallway looks kinda cool so far..

True, but it'll look a lot cooler when it has chunks of CaKe gibs all over the walls.
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CaKe
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« Reply #4 on: December 01, 2008, 10:03:45 PM »

Well the hallway looks kinda cool so far..

True, but it'll look a lot cooler when it has chunks of CaKe gibs all over the walls.

Probably...I don't play this game anymores though, so thats unlikely to be seen Sad
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